

Drakensang is the name of a summit in the Anvil Mountains south of Ferdok. The game takes place in and around the city of Ferdok, located in the Middenrealmian province of Kosh right in the center of the Aventuria. The evaluation of various actions (both combat and non-combat) are displayed in a console that can be viewed by the player. If the whole party is incapacitated, the game is over. When a character's hit point reaches 0, they are incapacitated. Each wound must be dealt with individually, either with bandages, spells or potions. When a character sustains wounds from combat, their attributes are lowered. If the attack connects, the weapon damage and the target's armor are brought into question to calculate the amount of damage done. While offensive spells never miss (they can still "fizzle" if the skill check fails), the result of physical attacks are determined by checking an attacker's chance to hit and the target's dodging or parrying ability. The player can pause the action and queue orders to party members. Each activity requires a specific number of time units to execute, and can be interrupted before it completes. Ĭombat in Drakensang is executed in real time, with all characters acting at the same time. The effectiveness of each spell depends on its power level and other factors. AE is slowly regenerated or can be replenished by potions. Each character has a certain amount of AE that can be used to cast spells, with the cost in AE dependent on the spell's power setting. Spell casting in Drakensang uses Astral Energy (AE). In case of spells, the amount of remaining talent points is also used to determine the spell's effectiveness. Other actions, from picking locks to casting spells, also use the same mechanic. If the test is still not passed, then the character fails to gain anything from the animal. When one or more attribute tests fails, the points in Animal Lore talent are used to compensate for the missing points. If they pass the test (the rolled numbers are lower than the attributes), then the action is immediately successful. When a character skins a slain wolf, for example, three rolls are made against the character's Cleverness, Courage and Intuition. Most of the interactions in Drakensang require skill checking. During the game, the characters can learn various alchemical, archery and blacksmith recipes, then assemble materials to make weapons, ammunition, potions, lockpicks and so forth. Each character starts with a different collection of talents, and more can be learned at trainers for a fee. The broad categories are Combat talents (further divided into 13 talents with specific weapon types), Magic Talents (consisting of individual spells) and Regular Talents (containing 24 talents divided into 5 sub-categories, governing the character's non-combat skills, from crafting to social interaction).Īs characters complete quests or kill enemies, they gain experience points, which can be used to increase attributes or improve talents. There are eight primary attributes, and an extensive array of talents. The game allows players to create a party with up to four characters. Throughout the quest, the player will be able to recruit additional characters of different races and classes. The game begins with only the main character. The classes are not restricted as to what weapons they can use, although they have different starting skill levels. Thus an elf can be either a ranger, fighter, or spellweaver. Each of the races can only choose from a subset of classes (or jobs). There are a total of twenty character classes from which to choose, with many familiar RPG staples such as Fighters or unusual classes like dwarven prospectors. The player begins the game by building a starting character.

The game is based upon The Dark Eye ( Das Schwarze Auge) rules system, and the graphics are generated using the Nebula Device graphics engine developed by Radon Labs.


Ĭlockwise from upper left: combat with a Linnorm character equipment panel conversation with an undead necromancer a section of the overland map. all of them were put in a collection that is referred as the Drakensang Saga. it was followed by the prequel River of Time, which also received an expansion Phileasson's Secret. It is the first video game in The Dark Eye universe since Attic's Northlands Trilogy ( Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva) from the 1990s. Tilman Sillescu, Markus Schmidt, Pierre Langerĭrakensang: The Dark Eye (German title: Das Schwarze Auge: Drakensang) is a 2008 role-playing video game developed by Radon Labs and published by dtp.
